__ __
__ __ __ __
__ __ __ __
__ __ __ __
__ __ __
"Like
that pulp hero from the '50s ... All
he did for this city, and now he's a
gag -- a cautionary tale. I couldn't
let that happen to her. You people
-- you didn't deserve her. No. No
you didn't. You see? You see what I
did for you? I preserved her. She's
a god now. Immortal, untouchable.
The city needs her just like she is
-- for always. Immortal. And now
they have her.
"They have her."
-- The Killer
__ __
__ __ __ __ __
__ __ __ __ __
__ __ __ __ __
Homicide
Detective Christian Walker is having
another bad day. Not only do all the
criminal crackpots ask for him
personally, but he also has to break
in a new partner -- the hot-headed
Deena Pilgrim. And then his bad day gets
even worse when word comes that the
city's most celebrated citizen has
been murdered and he's drawn the case.

And
did
I mention that all these crackpots
have super powers? And that the murder
victim is -- make that was --
the city's champion; the allegedly
invulnerable Retro-Girl?
No
clues. No leads. And no forensics --
the hero's residual powers hamper
the autopsy, the investigation is also
hampered by a possible conflict of
interest with our lead Detective.
(PLOT POINT!) And with everything
intensified by the surrounding media
circus, Walker and Pilgrim chase down
leads and the usual suspects,
desperately searching for just pieces
of the puzzle -- let alone trying to
make the few and jumbled pieces they
have fit together...

...Writer
Brian Michael Bendis is a
lightning-rod to most comic fanboys
and girls. Some love him. Some hate
him. And hate him real bad. Where do I
fall? Well, I'll go on record to say I
absolutely HATE what he's done to the
Marvel Universe. Not the Ultimate
Universe, mind you; that's his
playground and he's welcome to do
anything he wants there. But I weep
for the disaster that was Avengers
Disassembled
and everything that followed. However,
when he's not destroying my childhood,
I actually kind of dig what he does
with his own toys, like POWERS
and Ultimate
Spider-Man.
On
the surface, POWERS
is just an amped-up version of your
garden variety TV police procedural
like Law
& Order: SVU.
But in this case, it would be Law
& Order: SHVU -- Super-Hero
Victim's Unit.
In
this universe, wearing a cape, whether
you're a good guy or a bad guy, is
illegal -- unless you have a
registered permit. Meaning if you
don't have one, and you're caught in
spandex, you get arrested. But despite all
the government interference there are
those who would still fight the good
fight for truth and justice etc. etc
... And in this universe, the
"Capes" have all the same
foibles and hang-ups as the
"Norms." And when one of
them is killed because of those
foibles or hang-ups, that's when our
protagonists go to work.
Now,
it did take me awhile to really get
into this book as I was having a hell
of a time navigating the panels and
word balloons. Sometimes, the action
would cross the gutter instead of the
normal progressive layout and I would
get lost. Old habits die hard, I
guess. And it wasn't until the
beginning of the second chapter, when
the medical examiner went schizo
during Retro-Girl's autopsy, that I
finally got into the right rhythm and
then the whole thing gelled for me.
Oeming's
art is deceptively simple, and once
you get the feel of his layouts, it
really grows on you as the story
progresses. His noirish landscapes and
character designs reminds you of
Gotham from the animated Batman
series. And what l really like is his
use of black space. Half the dang
panels are in shadow and it works
wonderfully.
Bendis's
plot, meanwhile, moves along
methodically while Walker and Pilgrim
throw out a wide net, hoping that
something relevant will crop up. But
despite their best efforts, most of
the critical information finds its way
to them or is stumbled upon by
accident. It's a slow and steady
process, but eventually, the pieces do
finally start falling into place.
And
just like in those old TV shows, the
drama is in the uncovering of the
truth: meaning you've got 55 minutes
of build up, two minutes of climax,
and three minutes of resolution before
the end credits roll. Who
Killed Retro Girl
is
no different. After a lot of tail
chasing for four and half
installments, on critical piece of
evidence -- in this case some
distinctive graffiti -- opens the
floodgates. And when the killer is
revealed, his motives are quickly
wrapped up before the reader even
realizes what happened.
So
who killed Retro Girl? I'm not going
to say because that, of course, would
ruin the mystery. I will say that I
was a little incredulous when I first
read it; but the more I thought about
it, the more it made sense -- even
though it was kinda out of left field.
POWERS:
Who Killed Retro Girl?
was a good read with interesting
characters who live in a universe that
deserve more exploring. There are some
intriguing subplots introduced here
and some history that I'm anxious to
uncover. So I'm sold, and will be
checking out future volumes when I hit
the comic shop.
|