When
we open on a speedboat going full bore,
destination, as of yet, unknown, we, as a
viewer, cross our fingers, hoping it's not
what I think it is and that we've stumbled
upon an old episode of Flipper,
or Sea
Hunt
-- hell, I'd even settle for an episode of
Thunder in Paradise, but no, the
overdramatic score cranks up a notch as
the credits reveal we are indeed watching *gack*
Destination Inner Space (...and
that theramin thick soundtrack is sounding
awfully familiar.)
Meaning I, as a fellow human being,
strongly suggest you crack open a couple
of brews and start two-fisting it to help
you through this one as a friendly warning
of what is to come.
After
the boat pulls up to a floating barge,
clearly labeled The Institute of Marine
Science, Commander Wayne (Scott
Brady), USN,
is greeted by the Skipper (Roy
Barcroft) -- and I
call it: no Gilligan's
Island
jokes if you please. Apparently, the
Skipper runs the barge, but the real work
is going on down in the Sea Lab, nestled
on the ocean floor. Seems the man in
charge down there, Dr. LaSatier (Gary
Merrill), alerted the Navy
that something strange has been going on,
strange enough that they sent Wayne, a seasoned submarine
commander, to investigate. (And
how that makes him qualified is one of the
film's many mysteries. And if
you're expecting to find Captain Murphy,
Marco, Sparks and the rest of the Sealab
2021
gang down there, too, keep dreaming.)
As Wayne enters the diving
bell/elevator, the
Skipper, being the old salt that he is,
offers a dire warning that the Commander
might be wishing he was back on his sub
before this current crisis is resolved.
Now,
as it descends into the depths, I know this
diving bell looks like
one of those baking soda operated toys
you'd find in the bottom of your Captain
Crunch cereal box -- but it gets
better. How? Well, because the Sea Lab its
connected to looks like the bonus toy you got after
sending in a dozen box-tops, $2, and a
self addressed stamped envelope. And then,
after waiting out six agonizing weeks, you
get all pissy when it finally arrives
because it doesn't resemble anything like
what's pictured on the back of the cereal
box. In other words: The Sea Lab is
approximately three inches long -- or
those are the biggest damned seaweed leaves
I've ever seen. Once inside, LaSatier
introduces Wayne to the rest of the staff:
Dr. James (John
Howard), Dr. Wilson (Biff
Elliot), and their head marine
biologist -- and absurd romantic subplot
for this evening -- Renee Peron (Sheree
North), who, due to her chick
status and lack of lab coat, is never
referred to as doctor. But
notice how our square-jawed and paunchy
hero is already giving her the old ogle-eye.
Told
he's arrived just in time, they quickly
escort Wayne to the main control room.
Apparently, the big emergency involves a large
unknown object that has been constantly
buzzing Sea Lab's perimeter, and its just
shown up on sonar again! Watching its
wobbly but overall concentric pattern,
Wayne concludes it isn't a submarine and
assumes it to be a whale until Dr. Wilson
points out the object must be electrical
in nature because it also registers an
ultrasonic frequency that humans can't
hear but their instruments can pick up. In
an effort to identify the thing, LaSatier
tells Wayne that his head engineer, Hugh
Maddox (Mike
Road), and their photographer are
already out in a mini-sub trying to get a
picture of it. Wayne grows concerned upon
hearing Maddox's name, and when Renee asks
if he knows him, he worriedly nods his
head affirmative -- he typed ominously...
Out
in the water, the checkerboard bikini
reveals the staff photographer is another
chick, Sandra Wells (Wende
Wagner). Spying something moving in
the murky distance, the dissonant chords
on the soundtrack says that's gotta be
their target. When the scouting party radios in
that they've spotted the target and are
going in for a closer look, LaSatier
reminds them they're almost out of air and
orders the pair to return to base. Before they
head back, as Sandy takes a quick
snapshot, we can't help but notice that
there's an awful lot of ambient light
down at the bottom of the ocean ... Once
they're back inside, LaSatier
interrupts a lovers spat between Maddox
and Sandy and asks to see their pictures
right away. In the lab, Renee is giving
the obviously bored Wayne a crash course
in the ecological wonders of the deep.
When Wayne finally interjects, saying there are a lot more interesting things to
study around here besides seaweed, a quick
retort to his lecherous come-on rightfully
implies he's been serving on a sub for far too long. And after an embarrassing
exchange about
what sisters tell brothers about putting
on the make, Renee sighs deeply as she
starts to fall for the big dope.
Well,
after that uncomfortably unromantic scene, how about some totally
inappropriate racial humor? Yes? Well,
hang on as Ho Lee (Victor
Wong!), Sea Lab's cook (*groan*),
intercepts Wayne and asks, in broken
English, what he'd like for dinner. Then,
when
Wayne asks for fish instead of steak, Ho
Lee frets because Where is he going to
find fish for supper? See that's funny
because they're in the ocean with all the
fish down there -- and because he's
Chinese, and ... eh, let's move on.
It
had to happen eventually, and when Maddox
and Wayne finally meet, they warily give
each other the stink-eye while looking
over Sandy's pictures of murky water. (And
if Maddox's baritone voice is sounding
familiar, it should. Stick around -- more
on this later.) Since they still
can't make out what the object is, when
Wayne thinks they should shut Sea Lab down
and call in the Navy until its found and neutralized, almost instantly, Maddox goes
ballistic and accuses him of making
another hasty decision. Ah, the
plot thickens. And as
those two glare at each other, LaSatier
reminds Wayne that since Sea Lab is a
civilian operation, he's in charge. With
that settled in his favor, Maddox snipes that it's not
like when they were on the Starfish --
Wayne's submarine, cluing us in on their
prickly history. But before this can be
unraveled any further, Dr. Wilson breaks
in, warning that the object has returned
-- and it's heading right for them!
...When
one thinks of the 1960's and the subject
of pioneering and exploration, we usually
recall NASA's heyday of Gemini and Apollo
and [allegedly] landing people on the
moon. Yet the 1960's was also the era when
people became fascinated with another area
of exploration of the virtually unknown;
not in outer space, but underneath the
surface of the oceans. (How else
could you possibly explain the success of Voyage
to the Bottom of the Sea
-- but I kid.)
Destination
Inner Space combines both elements and
comes up with one cheesy and gooey mess of
a film. It is the realization of a
nightmare; of what would happen if the
Secret Toy Surprise inside your box of Captain
Crunch turns homicidal, or your latest
batch of Sea Monkeys go rogue and
try to take over the world ... Does anyone
else find it odd that in film's from this
era, we Earthlings first instinct when
encountering an alien life form is that
it's hostile and to blow it to kingdom
come? Sure, there's usually a token
resistance put up by the scientific
community to study it, and I know a lot of
these invaders and visitors were
allegories for the menace of Uncle Joe
Stalin, but still, they've come all that
way ... Howz' about a little hospitality
before luring them into an electric
flytrap? I guess survival instincts hold
sway over our curious nature. Will
the denizens of Sea Lab make the same
mistakes? I don't know, but we're about to
find out because the mystery object is
currently on a collision course. As it
closes in, Wayne thinks they should seal
up Sea Lab and prepare for the worst, but
LaSatier balks until Wilson points out
that the object's high frequency waves
could, in layman's terms, use Sea Lab's
metal hull as a microwave and cook
everyone trapped inside. With that
prospect looming, LaSatier raises the
alarm and orders everyone to emergency
stations -- which leads to more high
hilarity with Ho Lee.
When
the
object gets close enough, we see that it
isn't a whale, or a sub, but a UUFO
[Unidentified Underwater Floating Object],
and as the startled company inside watches
through a huge porthole, it passes right
over the top them. The thing then moves
on, until it settles to the bottom and
starts pinging. Aboard the Sea Lab, when
the only casualties of the close encounter
are some frayed nerves of the wimmenfolk,
Wayne assures them they did fine and that
they're the best looking crew he's ever
served with. *sigh* While the
others check for damage, Sandy corners
Wayne to find out what happened between
him and Maddox. It seems Wayne was
Maddox's commanding officer on the
Starfish, and something really bad
happened that caused Maddox to quit. But
when Wayne refuses go into any details,
Sandy gets angry and accuses him of being
the reason Maddox quit before storming
off.
Next,
we have a jarring cut, and since there is
little difference between the interiors,
I'll clue you in that we're no longer
aboard Sea Lab and are now inside the
UUFO. (Note
to the filmmakers, an establishing shot
would have come in real handy here!)
Slowly, a glowing disco light descends
from the ceiling and starts flashing; then
a hatch opens up, and a lever pushes a
giant cocktail wiener, frozen in a cube of
ice, out into the light, where it slowly
starts to melt. Back
in the Sea Lab, as Maddox suits up in the
diving room, Wayne enters and announces
he's going with him to investigate the
UUFO. Irrational as ever, Maddox starts
ranting about five men, a flooding
compartment on the Starfish, Wayne
refusing to open the hatch to let them
out, causing all five men drowned. Ah,
the plot thickens some more. When
Wayne counters that Maddox somehow got out
of the flooding compartment all right, the
fight is really on; but LaSatier, Renee
and Sandy enter before the men come to
blows. Old grudges will have to wait,
warns LaSatier, until the present threat
is dealt with. Both men grudgingly agree
and suit up. Sandy wants to come, too, but Maddox deems
it too dangerous and orders her to stay
behind. And after Wayne sucks in his gut
and squeezes into a wetsuit, the men
depart. Once they're gone, Renee
encourages Sandy to sneak after them.
After
an extended scuba-diving sequence, where
they swim and swim and swim and swim and
swim, Sandy catches up and the men let her
tag along. Entering the UUFO through a big
hole in the bottom that we can only assume
is a design flaw (--
and how the heck those three all fit
inside that little UUFO prop is another
mystery), once inside, they find it
very very cold but empty -- except for the
now defrosted, two-foot long cocktail wiener.
While Maddox and Sandy poke at it, Wayne
checks the other symmetrical compartments
and finds more frozen cocktail wieners
inside them.
Convinced the craft is of extraterrestrial
origin (--
it reminds me of a bowling alley, go
figure --)
Wayne thinks they should return to Sea Lab
and call in reinforcements. Maddox agrees
and picks up the cocktail wiener to bring
with them, gladly ignoring Wayne's orders
to leave it behind. And when they leave,
close your eyes unless you want a big old
buffalo shot of Wayne swimming away.
Back
at Sea Lab, when Renee determines the
cocktail wiener to be organic, and quite
possibly an egg, an eager Dr. LaSatier
wants to crack it open and examine the
creamy center. But
Wayne won't let him, threatening to call
in the Navy and declare martial law if he
has to, so hands off. Coming to the big
dope's defense, as Renee warns that
whatever it is inside might prove
dangerous, several beakers topple over on
the examining table. No one touched
anything, but the mystery is quickly
solved when Renee realizes the cocktail
wiener is growing! Running a sensor over
it, Dr. Wilson detects an increase in high
frequency sound-waves. Wanting to at least
X-Ray the egg, LaSatier continues to
badger Wayne as he leaves to radio his
superiors, leaving Dr. Wilson and Renee
alone in the lab. Suddenly, the
sound output of the cocktail wiener, now
over five feet long, quickly intensifies,
causing Wilson and Renee intense pain.
When the sound-waves start shattering all the
glass test tubes and beakers, Wilson
orders Renee to get out while he retrieves
a container of deadly acid before it
breaks, too. But Wilson is too late and it
explodes in his face, and as the acid's
deadly vapor fills the room, Renee raises
the alarm!
Wayne
and a white-shirted ensign are the first
on scene. Now, a white-shirted ensign is
from the same species -- deadicus meati
expendable -- as a red-shirted ensign
of the Star
Trek
genus. Both share similar traits,
especially a tragically short life
expectancy.
Donning gas masks and armed with fire
extinguishers, the men head inside and use
the foam to suppress the vapor -- and find
the cocktail wiener, split open and empty!
And then what was inside the wiener
attacks and kills the white-shirted ensign
from behind! (Everyone
should have seen that coming.) Kind
of a cross between The
Horror of Party Beach monsters and
those fish men in that one Outer
Limits
episode, the hatchling comes after Wayne
-- but he blasts it with foam, then grabs
the injured Wilson and drags him outside
the lab. Inside, we hear glass breaking
and a rush of water before Wayne seals the
door shut. When Maddox and the others
arrive, though Wayne warns that
something's in there and it killed one of
the men, an obdurate Maddox tries to go in
anyway until Wayne stops him from flooding
the whole complex. Of course, Maddox
doesn't believe him -- about the monster,
and thinks Wayne is up to his old tricks
again.
Ignoring him, Wayne once more suggests to LaSatier
that they abandon Sea Lab and call in the
Navy. But as Wayne puts in call
topside, the monster surfaces and kills
everyone on board the barge. Down below,
when the radio line goes dead and the
power kicks off, luckily, the emergency
generators kick in. What's not so luckily,
Sea Lab gets it's air from a pump topside
-- and they've only got about 12 hours
worth of oxygen left unless they can get it
going again.
Despite
all the evidence to the contrary, LaSatier
doesn't think the alien is hostile, was
only defending itself in the lab, and
wants a chance to communicate with it. But
Wayne's not listening and orders another
white-shirted ensign to get him a
spear-gun and meet him in the diving room.
Entering
the pressurized chamber, the monster
suddenly emerges out of the pool! Wayne
and Maddox barely get the hatch shut in
time but not before the white-shirted
ensign gets savaged by one of it's claws
and is hauled off to the infirmary ... With
the radio out, the diving bell inoperable,
and quickly running out of air -- and not
to mention an alien monster lurking about,
our trapped aquanauts weigh their
diminishing options. A supply vessel is
due at noon, but that's cutting it very
close on the oxygen reserves. Ordered to
seal off the lab to conserve the air,
LaSatier protests that there are marine
specimens that need oxygen in the lab. (Aren't
the fish getting their air through the
water? And wasn't the lab flooded anyway?) But
Wayne has a different set of priorities, and after
ordering everyone else to the control room
to save all the oxygen they can, using the
largest pithy brush he can find, LaSatier
tells Wayne that he can remove Dr. Wilson
from his cold equations because he has
moved on to that great coral reef in the
sky. Also, Renee brings word that the
injured white-shirted ensign has developed a nasty
infection and will die unless they get him
to a hospital very soon.
The
situation dire and nearly hopeless, it's
time for action. But when Wayne asks for
help in subduing the creature, Maddox
refuses to take orders from the ruthless
tyrant. Having had enough, Wayne dresses
down Maddox in front of everyone, angrily
accusing him of lying to himself and the
others. Sure, Wayne sealed off that
flooding compartment on the Starfish way
back when. He
had to to save the rest of the crew. But
there was an escape hatch in that
compartment. And why was Maddox the only
one who managed to get through it? With
that out of the bag, Wayne pushes further,
accusing Maddox of panicking, and freezing
up, while the others drowned -- and he's
been transferring his guilt on to Wayne
ever since. Ah, the plot comes to a
boil. But then, Wayne's tirade softens
a bit; he admits that everybody has a
breaking point, and anybody can crack
under that kind of pressure. Encouraged to stand up
and admit it, like a man, Maddox
confesses: he did freeze up, and that's
why he left the Navy because he couldn't
face his comrades after that. And just
like that, Wayne welcomes him back to the
fight and they're suddenly bestest friends
again. Ah, the plot sputters and pees
down it's own leg.
With
that crisis resolved, while the others
leave to set a trap for the creature,
Sandy consoles Maddox, saying it was brave
to fess up -- and now that he's admitted
to killing five people, she's more then
willing to fall in love and marry him. (Gah!)
Meanwhile,
after rounding up yet another
white-shirted ensign, Wayne gathers up
several spear guns and sets up an
elaborate trap for the creature.
Arc-welding the guns to the bulkheads
(-- way to conserve oxygen there, ya
knot-heads),
they string rope through the triggers and
set a trip wire in front of the diving
room door. The
trap set, Wayne knocks on the hull,
sounding the dinner bell, and
that brings the creature a running.
Tripping the wire, it takes three spears
in the chest, then, roaring in pain,
stumbles back into the diving room
and jumps into the water.
Believing
it's only wounded, when Wayne wants to go
after the creature and finish it off,
Maddox and the last white-shirted ensign (--
and considering the monster's score,
buddy, I'd reconsider this --)
volunteer and suit up to go with him.
Armed with more spear guns, they play a game of
cat and mouse -- or maybe shark and tuna,
considering the circumstances -- with the
creature until Maddox manages to get
another spear into it, and what follows is
an odd underwater ballet of flailing arms,
legs, and slow-motion punches as the men
try to subdue the creature; kind of a
precursor of future movie fight
choreography, like a low-tech version of
bullet time from The
Matrix.
Quite a sight folks, quite a sight ...
Now, the
outcome of this fight appears to be far
from settled, but the editor saves our
heroes as we magically jump-cut back
inside the Sea Lab, where Wayne, Maddox
and the (--
I'm as shocked as you are that he's still
alive --)
white-shirted ensign hold the creature
down while LaSatier gives it a sedative.
As
the monster quiets down, Wayne orders the
white-shirted ensign to secure the
creature while he and Maddox head topside
to get the pumps working again. Alas, the
white-shirted ensign must have failed
basic seamanship, judging by those knots
and shoddy work on binding the creature --
and to make it worse, LaSatier held back
on the sedative dose, not wanting to harm
the creature, so if you see this ending in
fire, too, give yourself a cookie ... Wayne
and Maddox quickly make it to the surface
without getting the bends and make a
grisly search of the barge. Maddox says
the diving bell is toast but the pump is
OK. But that's not what's got Wayne
worried: he's thinking about the UUFO --
and the other dozen or so cocktail wieners
still on board! ... Almost
on cue, we cut to inside the spaceship, where another frozen cocktail wiener is
shoved out and starts defrosting under the
disco light ... Back on the barge, when
Wayne asks if they any
explosives, Maddox says they have some TNT
left over from when the cleared the coral
reef for the Sea Lab. (Now
that's conservation for ya!) With
the explosives in tow, the men return to
Sea Lab and start rigging a detonator for
it. Seeing what they're up to, and now
fully succumbed to Carrington's
Syndrome, LaSatier begs them not to
destroy the UUFO. Warning that it isn't a
visitor but an invader, Wayne says they
have to stop it before more creatures can
be hatched. While those two argue, Sandy
gets her man alone and they have one of
those ungodly maudlin conversations that
only convinces us that poor Maddox probably
won't be around for the final reel ...
With the detonator finished, when Wayne
and Maddox submerge to deliver it, once
again, Sandy sneaks after them. Entering
the UUFO, the trio spot the nearly defrosted
cocktail wiener and start setting the
charges.
Back
on the Sea Lab, Renee, feeling sorry for
the creature, starts to apply water to it
to keep it from drying out. With that
boost, the monster, that had been
stirring, rages awake and breaks it's
bindings rather easily. But it ignores
Renee and heads straight for the diving
room and plunges into the sea ...
Meanwhile, in
the UUFO, the charges are set and Wayne
starts the timer, just as the monster
crashes through the entrance and comes
after them. Igniting a flare, Maddox holds
the creature off and orders Wayne to get
Sandy out of there. (The
poor sap, he never stood a chance -- and
it's doubly hard trying to be heroic while
wearing those huge-ass flippers.)
Wayne grabs Sandy, who won't leave her man
voluntarily, and jumps back into the
water, leaving Maddox
to wrestle with the creature until it
knocks the flare away, where it
conveniently lands on the explosives. Out
in the water, Wayne and Sandy barely get
clear before the UUFO detonates into a
very small pieces, taking Maddox, the
creature, and all the frozen cocktail
wieners with it.
Weeks
later,
after things are repaired and brought
back to normal, Wayne returns to Sea Lab,
where he finds everyone packing up their
gear and in a solemn mood. Finding LaSatier
in the lab, staring through the porthole
at the sea, he tells Wayne that they blew
a golden opportunity; they had a brand new
life form to study but instead they blew
it up. Ignoring that, Wayne thanks him for
overseeing the repair operations on Sea
Lab, but now, the President of these
United States wants to see him. Seems the
Commander-n-Chief realizes that the first
UUFO had to be destroyed, but he wants to
put Dr. LaSatier and his group in charge
of researching a plan to communicate with
the aliens if and when another one shows
up (--
and then apologize for blowing up their
first ambassador before Wayne blows the
second one up, too.) With
that, LaSatier perks up, answering they
can't keep that man waiting and
leaves to gather his things. Wayne then
turns his attentions to Renee and asks
what's the best pick up trick her brothers
ever taught her. Ready to try something
different, namely the direct approach,
Renee leaps into his arms and smooches
him.
The
End
Man,
it's been awhile since I've been able to
really tee off on something and Destination
Inner Space is just what the doctor
ordered -- and exactly what this patient
needed. I have bathed in it's awful
waters, immersed myself in the absurdity,
and come out a recharged crap-critic.
Truthfully,
the
film's plot is kind of interesting and
even needles into the unique with an alien
invader that sends a remote controlled ship
with a batch of frozen eggs, destined to
be thawed out and hatched, to establish a
beachhead on it's selected target. I also
liked how it's high-pitched frequency
poses new dangers, like microwaving
everyone inside Sea Lab. Science was never
my strongest subject but it appears that
some thought went in to techno-jargon the
players speak. There is also some question
to the creatures origins. Is it from outer
space? Or sent up from the deep trenches
that LaSatier refers to? Unfortunately,
the film's moronic subplots weigh down and
eventually scuttle and sink any novel
ideas the film might have had. The forced
romance between Renee and Wayne is bad
enough, but it pales when compared to the
brewing psychosis between Wayne and
Maddox. The film actually does a good job
of building tension between these two,
despite both actor's ham-fisted delivery,
but then it all falls apart in the abrupt
revelation of Maddox's delusions, followed
by his ridiculously quick recovery and
redemption. Wow ... that was just awful.
So.
The plot will give you brain damage, but
this is a monster movie, right? What about
the special effects? Does it deliver the
goods? Well, uhm, geez ... Where to begin:
the monster,
or the amphibian, as it's
referred to during most of the film, is a
sight to behold. Quite solid at first
glance, I've seen much worse in other
films, but upon further inspection one
can't help but notice the brand-name
flippered feet, or the big bulge on his
back that's hiding the air tank. Better
still are the few hilarious instances when
the Monster turns, just right, and the
sunlight illuminates through his two huge
eyeholes and you can see the stuntman, Ron
Burke's, head silhouetted inside!
I've
already touched on the Secret Toy Surprise
origins of the miniature work, but let's
continue. The biggest problem is there's
nothing to give you any sense of scale.
Things are lit all wrong and you can't
help but notice these props are barley
inches long or built to a smaller scale.
Once inside, the
sets are pretty barren with rigged
aquariums passing as portholes. And with
all the ambient light, I'm going to assume
that the Sea Lab is submersed in about
10-feet of water -- so what's the point of
being submerged at all? The
underwater stunt work is fine and the
monster holds up in his water scenes. But
keep a sharp eye out for several instances
of the monster lurking about and watch the
bottom of the screen, where it appears
some kind of bug got caught in the lens
and is desperately trying to escape.
The
familiar, and overused, soundtrack was
lifted from another similarly plotted
underwater alien invasion movie, The
Atomic Submarine. The theramin
instrument has an eerie, ethereal aquatic
sound, making it appropriate, but it can
grow annoying after awhile The film is
also chock full of stock sound-effects
from the Hanna-Barbera cartoon
library. The monster's war hoop began life
as a pteranadon on The
Valley of the Dinosaurs
or Dino
Boy.
Speaking of which, if Maddox's voice
did sound familiar to you, but you can't
quite place it, let me help you out: Mike
Road's unmistakable resonance provided the
voice for several Hanna-Barbera staples,
including Zandor from The
Herculoids
but he's probably best remembered, to me
anyways, as the voice of Race Bannon from Johnny
Quest.
Coupling all that together makes something
about this movie -- the sets, the props,
the plot, and the actors -- trigger some
latent Saturday morning memories in me.
Was this thing made for TV? It felt like a
live-action segment from one of those old
Saturday morning anthology shows, like The
Banana Splits
or
The Kroft Super Show.
Anybody know for sure?
If
you're thinking I'm being too harsh on
this movie, I only do it because I love
every hair-brained minute of it. It's
awful -- but it's also hilarious. I can't
explain it beyond that. What is the
strange charm that these things hold over
me? What is this mesmerizing power that
keeps me coming back to them again and
again and again?
Behold!
The Power of Cheese!
Thank
you, movie. Thank you.
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