In
the far flung future of 2041, mounting
tensions between the United States and the
Soviet Union found the cold war turning
hot, bringing the world to the brink of
war for the fourth time. History shows
that World War III, a
non-nuclear affair, was a brief skirmish
where the entire forces of NATO beat
senseless the Totalitarian Regime of a
small Caribbean Island, thus making the
world safe for democracy. However, event
though Communist sympathizers say the
government wasted 250 billion dollars
overrunning two farmers and a cow,
the President insisted that it was two
farmers, a cow, and several unruly
chickens.
Thus,
tensions were running high after this
International Incident, and things
escalated quickly from embargoes, to
sanctions, to the full commitment of both
super powers' nuclear arsenals. Some
say the whole thing was almost prevented,
but latent hostilities over the
Yakoff Smirnoff defection was the straw
that ultimately broke the Bolshevik's
back.
There
were also unsubstantiated rumors that
the whole thing was an accident, caused
by some punk hacking into NORAD’s
defense systems. An anonymous source
claims the instigator denied any
culpability -- quoted: "I just
wanted to play tic-tac-toe! I knew I
shouldn’t have played hooky from
school. It’s all Cameron’s
fault!" end quote -- before he was
summarily executed.
Our
sci-fi opus begins ten years after the
bombs we’re dropped. Fortunately, our
protagonist, Bob (Robert McKenzie),
was off planet while it was nearly
destroyed, and there are still a few
pockets of civilization remaining. And now
that the radiation levels have died down,
the first priority is to scour the
countryside for provisions and find a more
suitable spot for civilization to start
over. But
that's not as easy as it sounds. Base
Alpha is near the mysterious Forbidden
Zone, where it's rumored that survivors of
the war roam the countryside, looting and
pillaging. Mutated by the radiation from
the bombs, their heads have become
grotesquely fleshy, with huge sores and
pustules protruding over their eyes.
Undaunted,
our hero makes his way into this hostile
territory and makes it as far as the
ocean, where Bob finds himself longing for
a simpler time before the war. Here, he
waxes nostalgic for things like
recreational facilities. (Bowling
alleys, bars etc.) Now completely
depressed, Bob, always the maverick,
contemplates drowning his sorrows with
some alcohol. But, he has to find some
first. And while looking, he spots
something in the rocks; a busted Statue of
Liberty souvenir. So overcome by the fact
that these brazenly materialistic things,
and other, cheap souvenirs and collector
plates -- just like his late wife used to
horde, will never be again, he breaks down
and cries.
After
managing to pull himself together, Bob
decides to chuck it all and confront the
unknown, head on. Mounting his hi-tech
hovercraft, he probes into the Forbidden
Zone. Reaching sector 16-B (--
formally known as South Dakota),
our hero detects something moving on his
scanners and barely has time to land and
dismount before he's surprised by a
mutant (Douglass
McKenzie)! Bob draws his trusty
plasma gun but doesn’t fire, because the
mutant doesn’t attack. Curious, he
cautiously approaches the hideous thing
and tries to make peace. He
gives a friendly query only to be quickly
rebuffed by this "genetic freak"
who angrily states there can never be
peace because of what mankind has done to
him and the other mutants. He will always
consider himself an enemy of civilization,
and they will not rest until all of
humanity is destroyed.
Disheartened,
Bob retreats and informs Base Alpha of the
hostile mutant’s intentions. But while
he radios in, the creature commandeers his
hovercraft. Before it can escape, Bob
fires off several rounds from his plasma
gun; but, to his dismay, the creature
appears to be immune to the blasts as the
energy spheres just bounce harmlessly off
the mutant's thick skull. And as our hero
cranks up the power settings on his
weapon, and the ghastly ghoul shouts epitaphs,
with this hellish world destined to repeat
its cycle of destruction yet again, the
film reaches its startling climax. A
climax so cunning, so visceral on a visual
level that I'll just let it speak for itself:
The
End
With
all apologies to Monte Hellman, you
have to give the McKenzie brothers a lot
of credit. The co-writers, directors,
producers of The Mutants of 2051 A.D.
have a lot of balls to end their first
film effort like that. Usually I don’t
buy into these nihilistic visions of the
future, but this film was so powerful with
its message of utter hopelessness, that it
really couldn’t have ended any other
way.
There
is a strong influence of Richard
Matheson’s I
Am Legend
-- a tale of the last survivor on Earth
fighting off vampire mutants. It’s been
adapted to the screen, several times, most
notably as a vehicles for Vincent Price, (The
Last Man on Earth),
Charlton Heston (The
Omega Man) and Will Smith (I Am
Legend). Here, the
McKenzie’s substitute a nuclear
holocaust in for the plague as the root
cause of Earth’s downfall, but the
novel’s overtones of isolation and
despair are still there. In fact, Bob's
character makes several pop-culture
references to himself, a prerequisite in
films these days, it seems, that he is
just like his counterpart, Charlton
Heston, in The
Omega Man.
There
is also a nod to Star
Trek
as the survivor's ensemble resembles an
old Star Fleet uniform. Apparently, Bob
McKenzie is a big William Shatner fan and,
according to several sources, disdains The
Next Generation
and considers it sacrilege. In fact, they
tried to get William Shatner to play the
mutant, but conflicts with the shooting
schedule of T.J.
Hooker
could not be resolved, so Doug stepped our
from behind the camera and took the role
instead.
The
stark and hellish cinematography brings to
mind the minimalist work of Ingmar Burgman
(Whispers of the Wolf) but the film's
heaviest influence comes from Johnny LaRue (Polynesian Town, Dr.
Tongue's 3-D House of Stewardesses),
an old cohort from the duo's days working
on broadcast television. And a lot of
folks complain and simply write the film
off because the F/X aren’t up to snuff.
Feh. This little independent film
couldn’t afford ILM and had to make do
with what they had. Aside from some
opening credits (--
that look like someone made it with a
piece of cardboard and a Sharpie),
the F/X really aren’t that bad. And
who’s to say that after a nuclear
holocaust that we won’t be modifying
tape measures into communicators, and
ping-pong guns into weapons of mass
destruction?
I'm
not trying to say that The Mutants of
2051 A.D. belongs in the same breadth
as 2001:
A Space Odyssey
but it's a lot better than you've heard.
Others who have seen it may disagree. To
those I say watch it again -- preferably
the letterboxed director's cut with the
director’s commentary turned on, and
then kindly reconsider your opinion.
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