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"In
the beginning there was chaos, and eternal
night. And a voice said, Let there be
light; and the dark was separated from the
light. There was created the waters, and
the land. And there was made a sun to rule
the day, and the moon to rule the night;
and the stars to give light to the
darkness. The earth was made to bear
growing green things, and fruit. The
animals were created, and they were
fruitful and multiplied. And then there
came ... Man."
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After
a smattering of biblical blathering about
the dawn of creation, our film hits the
ground running with a rather spiffy animated
credit sequence utilizing the cave
paintings and etchings of the Cro-Magnons
we're about to meet. These cave dwellers
in question live in a small, blighted
pocket of land between a great river and
the desert of the burning plain, and
here, they barely eke out a sustainable
existence. They have no other choice,
really, because to venture outside these
strict geographical demarcations would
break one of several engrained taboos. And
though no one can really remember why
these boundaries or rules were drawn up in
the first place, to even question them,
let alone break them, is punishable by
tribal ostracizing on the first offense,
and then with two strikes you're already
out. Permanently.
With
that background established, our story
picks up when the men of the tribe return
from a successful hunt. As the clan
celebrates, the tribal symbol maker, whom
we'll call Pops (Leslie Bradley),
eagerly checks in with his wife, lets call
her Mom (June Jocelyn), on
the location of their son, who is
noticeably absent. Fearing his offspring
has ventured across the Forbidden River,
Pops finds the boy, and lets call him Bob (Robert
Vaughn), on a cliff overlooking the
river, which gives a nice panoramic view of the
valley beyond it that is teeming with life
(-- pilfered from 1,000,000 B.C.
and Mysterious Island).
Apparently, Bob has reached that difficult
age where the more you tell him not
to do something the more he will go out of
his way to do just that. Even though
tribal law strictly forbids it, he has
threatened to cross the river several times and, with
all that food eagerly waiting just a
stone's throw away, doesn't understand why
his people are forced to settle for the
bare pickings of the rock quarry they call
home. Pops, however, is a traditionalist,
which leads to an argument on the tenets
of their tribal law, whose catch-22 logic
only infuriates Bob even more. The Law
must be obeyed, Pops says, right or wrong
-- no matter how asinine, because it
simply is the Law. And besides, there are
worse things lurking beyond the river than
the great beasts and sinking earth [a/k/a
quicksand]. When asked how he would know
such things, Pops admits that when he was
younger he too crossed the river, but
didn't tarry long for fear of running into
the legendary Beast that Gives Death with
its Touch.
Intrigued
to know more about this hideous thing, Bob returns
to the caves with his father, who refuses
to elaborate further. The junior
malcontent then turns his attention on a
trio of elders who serve as keepers of the
Three Great Gifts of Man: the first tends
a small fire, the second spins a stone
wheel, while the third constantly stacks
up a pile of rocks only to knock them over
to illustrate man's ability to create and
destroy, as I'm sure their fathers and
grandfathers did before them. All of this,
of course, seems rather pointless to Bob,
but when he begins to question them draws
the unwanted attention of a certain surly
caveman, lets call him Crank (Frank
DeKova), who on one hand cajoles
Bob into breaking the Law by crossing the
river, and on the other, gives everybody
else an earful for Bob's blasphemous ways,
saying his lack of faith in the Law will
certainly bring sickness and death to the
clan. So, for some reason, Crank seems to
be going out of his way to make a pariah
out of Bob, looking for any excuse to get
him stoned by the others -- and I'm not
referring to the herbal variety. As to
why, we'll get to that in a minute. For
now, we jump ahead to the next hunt, where
Pops falls victim to an unfortunate
looking bear attack (-- and more on
this Ursus Minor in a bit, too).
Critically mauled, the others bring Pops
back to the caves where, as wife and son
watch, the tribal elder does his best to
stitch him back together.
Alas,
with Pops laid up and unable to rein him
in, Crank seizes this golden opportunity
to goad Bob into exploring across the
river. Bob, in turn, entices several
other youths to accompany him, thanks to
some stone-age fueled peer pressure. But
once they cross the river, enter the
surrounding jungle, and run right into a
familiar looking monitor lizard and
dorsal-finned crocodile, locked once more
in their eternal cinematic combat, these wayward
teenage cavemen are probably thinking at
this point perhaps those old foolish
taboos aren't so foolish after all...
If
you ask Roger Corman, he'll tell you,
quite insistently, that he
never made a movie called Teenage
Caveman. However, he will admit to making
a film called Prehistoric World back in
1958. Now, 1958 was a big year for Corman.
After ram-rodding almost ten features that
ranged from Hawaiian intrigue in Naked
Paradise to killer crustaceans in Attack
of the Crab Monsters to Scandinavian
hijinx with the marquee busting The
Saga of the Viking Women and their Voyage
to the Waters of the Great Sea Serpent
the year before, Corman took a much needed
break and finagled a global round-trip
vacation on American International's dime,
where, during a stop-over in Fiji, Corman
claims to have been inducted into a tribe
of Melanesian headhunters. Anyways, upon
his return, his next feature was a slight
change of pace, a bio-pic on the notorious
gangster, George Kelly, better known as Machine
Gun Kelly. And with the help of a
strong script and stand out performances
by Charles Bronson as the cowardly Kelly
and Susan Cabot as his deadly muse, the
production was a turning point in Corman's
career as the film earned some favorable
reviews, especially the European critics,
who praised the low-budget auteur for his
themes and overall aesthetic. And while Machine
Gun Kelly was finding its legs,
Corman's next feature, The Wasp Woman,
though it lacked the lofty notions of its
predecessor, was another important
milestone as it was the first film Corman
financed and distributed independently
through his new company, The Filmgroup.
And all of this set the stage for his next
feature, a strange mash-up of Kelly's psychological
themes and subtext mixed with the
gonzoidal schlock of The Wasp Woman,
where Corman apparently believed in his
new press-clippings, perhaps, a bit too much
as he pretentiously pounded the resulting
film within an inch of its life with a
giant clown-hammer called significance.
For
his script, Corman turned to Robert
Campbell, who had done the screenplay for Machine
Gun Kelly, and on whose insistence got
Dick Miller dropped from the leading role,
opening the door for Bronson. Campbell had
also scripted Five Guns West --
kind of a scaled down version of The
Dirty Dozen, Corman's first direct
effort for Jim Nicholson and Sam Arkoff's
American Releasing Corporation (--
later to become American International),
and en lieu of a pay increase, the
screenwriter settled for taking a part in
the movie as one of the five pardoned
Confederates who must track down a former
comrade or face the hangman's noose. In
between these productions, Campbell was
nominated for an Academy Award for the Lon
Chaney bio Man of a Thousand Faces,
and he would go on to write The Masque
of the Red Death and The Secret
Invasion for Corman. Behind the
camera, one cannot discount the
contributions of another Corman regular,
Floyd Crosby, who probably did more than
anyone or anything else to establish the
"Corman look." The father of
singer David Crosby, Floyd Crosby had been
making features since the 1930's, mostly
award-winning documentaries. And before
hooking up with Corman in 1954 for The
Monster from the Ocean Floor, Crosby
shot the likes of From Here to Eternity
and High Noon for the majors, and
he would continue to work with Corman for
almost a decade before finishing up his
career with William Asher on American
International's Beach Party series.
And for those of you walking in to this
cold, expecting some massive dinosaur
action I'll warn you off now. Perhaps
still stinging from Jack Rabin's
well-documented failure to deliver a
passable monster for The
Saga of the Viking Women, Corman
appears to be content to ride the
stock-footage express, and all we'll be
getting for the duration are some clumsy
inserts.
So,
with
his script set, his F/X already in the
can, and an allotted budget of
$70000, the cast and crew descended on Bronson
Canyon for the majority of the scheduled
ten day shoot. For those unfamiliar with
this location [but five bucks says you'll
recognize a few of its landmark caves that
have appeared in hundreds of movies and TV
shows], Bronson Canyon is a small part of
Griffith Park that's just north of Hollywood, a
sprawling 4200 acre refuge that also
includes the Los Angels Zoo and the
Griffith Observatory. Redefined by the
Union Rock Company, who quarried out those
caves to provide the concrete that helped
pave Los Angeles, when the company folded
in 1928 Bronson Canyon's relative
isolation in the middle of a major
movie-making metropolis drew plenty a
filmmaker to its rocky environs, where
everyone from the Lone Ranger to Ro-Man
the Robot Monster stalked its familiar
nooks and crannies. For the jungle scenes,
Corman utilized another familiar Hollywood
landmark, the LA County Arboretum and
Botanical Garden that MGM had extensively
used for their Tarzan features.
Founded by race horse enthusiast, Elias
"Lucky" Baldwin, the Arboretum
was only part of his Arcadia estate that
also included the Santa Anita racetrack.
And it was here, in the Prehistoric Jungle
section, which also included a stagnant
lagoon that Corman passed off as the great
river, that our hero leads his doomed
expedition. And after
sufficiently soiling their loincloths with
both acey and ducey at the sight of those
aforementioned stock-footage behemoths, the errant party
of Teen-Magnons beat a hasty Benny Hill
back toward friendlier environs. Alas, one of their
number (Beach Dickerson)
veers off course and falls victim to the
sinking earth. And between that and the
other horrors they've witnessed, those
still alive leave Bob behind and return to
the caves, where Crank happily listens in
on their dire report, and then continues
to poison the clan against Bob and his
dangerous inklings.
Meanwhile,
as the song goes, back in the jungle,
after having the last word with a
tormenting squirrel, Bob makes camp and
starts a bonfire, which attracts the
attention of some lumpy, beaked over-sized
potato
with legs and arms that could only be the Beast
that Gives Death with its Touch. When the
fire doesn't scare the thing off Bob
quickly withdraws, but in his haste to get
away scores a spectacular George of the
Jungle face-plant on a nearby tree
that knocks him out cold.
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On
a quick side note, genre fans will
probably recognize the Beast
that Gives Death with its Touch from his
earlier role as the alien from Night
of the Blood Beast. Some credit this
suit to veteran AIP F/X man, Paul
Blaisdell, but I'm having a helluva time
corroborating this. And there might be
some confusion as several other
Blaisdell creations show up in those abovementioned
inserts. But, we're getting ahead of
ourselves a bit. So for now, back to the
review.
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Meantime,
at the caves, Pops is finally well enough
to receive the news that his son crossed
the river two days ago and hasn't been
seen or heard from since, and after one more night of recuperation
sets off to bring the prodigal back home
-- who is currently stumbling around in a
daze, trying to walk off a most certain
concussion. However, this blow to the head
appears to have sped up the evolutionary
process and gotten the creative juices
going, allowing Bob to invent a
rudimentary bow and arrow mock-up that he
uses to bring down a stag. And with his
prize slung over his shoulders, and having
survived several days in the forbidden
jungle relatively unscathed, Bob
triumphantly heads back toward the caves.
Alas, this celebration appears to be a bit
premature when he is set upon by a pack of
feral dogs. Luckily, they seem to be more
interested in his kill than him, and with
the timely arrival of Pops, they manage to
extricate themselves from the mongrels'
feeding frenzy and return home,
where something even more perilous is
awaiting our boy, Bob.
For
his flagrant violation of tribal law that
resulted in the death of another, Bob must
face a tribunal to see if he will meet the
same fate. For the prosecution, Crank
sounds off on the long list of heresy charges
against the defendant and believes a death
sentence is in order; and for the defense,
Pops paints his son as a first time
offender and seeks probation. When the
village elder sides with Pops and passes
sentence that Bob must be treated as one
who is dead until he reaches the age of
manhood, Crank loses it, and then attacks the
defendant. After a nasty dust-up, the
parties are separated before they can kill
each other, and then Bob's
silent-treatment sentence commences, as no
one is allowed to interact or give voice
to him for the duration ... Effectively
grounded, Bob refocuses his attention on a
fair-haired maiden, lets call her Blondie (Darah
Marshall). And while she does a
little skinny-dipping at the local
watering hole, Bob serenades her with a Zamphyr
flute, cobbled together during his genius-attack across the river. A progressive
kind of gal, Blondie ignores the law and
speaks with him, and together, they have a
healthy conversation on what lies even
beyond the river, the future of the clan,
and the horrors of a group-think
theocracy. As
their love is cemented, Blondie begs Bob
to take it easy and not get himself
killed, for her sake if nothing else, when
suddenly, their conversation is interrupted
by a loud commotion back at the caves.
Turns
out the cause of all this hubbub is a lone rider (Beach
Dickerson -- What? Him again?), who
approaches from the burning plain, where,
according to the law, nothing can live.
And since these people have never seen a
man ride another beast before, one can
understand and appreciate why they're all a little
weirded out by his sudden appearance.
Crank, of course, immediately brands this
contradictive anomaly evil and demands
that they kill it before the thing gets
too close. Recognizing another brave
explorer like himself, Bob does his best
to calm everyone down, but soon enough
fear wins out, the spears are flying, and
the stranger is knocked from his steed.
And while Crank leads the charge to kill
the horse, too, Bob rushes to the rider's aid.
He's still alive, but only manages one
word, peace, before Crank finishes
him off. With this golden opportunity
wasted, Bob is beside himself. However, it
wasn't a total loss as Pops and several
others admit that their eyes are now open
to the fact that some laws might just be a
tad bit antiquated. But when he tries to
express these thoughts at the next tribal
council meeting, Pops is shouted down and
loses his job as the symbol maker to
Crank.
And
here, we finally get to the root of
Crank's insidious behavior. For not only
did he covet the symbol maker's position,
he's also had a lecherous eye on Blondie,
which helps explain why he's so darned
insistent on getting Bob impaled on the
end of his spear. Fortunately, Bob behaves
himself and goes through the motions until
his sentence is commuted. Now a man, he
can make it official with Blondie, and at
her suggestion they make their own cave to
*ahem* lie in, which really pisses Crank
off because there is no law against such a
thing. And for awhile, Bob is content
doing what caveman do; but eventually, the
wanderlust overtakes him. This time,
however, he has a plan. And that plan is
to cross the river and slay the Beast that
Gives Death with its Touch, and then bring
its head to the tribal council to
show them how flawed the Law really is and
destroy it forever.
After
he sneaks off, with the way Blondie keeps
mooning and staring at the path that leads
to the river, it doesn't take Mom long to
deduce what has happened. She quickly
rounds Blondie up before her behavior
alerts anyone else and tells Pops, who
then takes up his spear and goes after his
son again. Alas, the ever lurking Crank figures
it out, too, and after gathering everyone
together, goes into a long sermon filled
with fire and brimstone about evil seeking
out evil, and to save the clan from
pestilence and death the former symbol
maker and his son must die. His megalomaniacal
speechifying soon has everyone else riled
up, too, and then Crank leads this armed rabble to
the river, all of them looking for blood.
However, in an interesting twist, Crank
has to do some fast talking to convince
the others that since they're on a Holy
Crusade it is okay for them to cross the
river just this once in service of the
Law.
Bob,
meanwhile, armed with his trusty bow,
manages to track down his prey just as
Pops catches up with him. Taking aim while
filling Pops in on his grand plan to slay the
monster and slay the Law in one fell
swoop, however, when the Beast doesn't
attack but gestures openly with its hands,
Bob lowers his weapon. Realizing the Beast
is trying to communicate with them, Bob
starts to mimic its actions until the
Crank led posse breaks into the same
clearing -- with that pack of feral dogs hot
on their heels! Then, all hell breaks
loose as the tribe fends off the dogs,
allowing Crank to sneak away and seize a
large rock that he chucks toward our hero.
Now, I'm not really sure who he was aiming
for, the Beast or Bob, but the Beast takes
the rock to the noggin and collapses in a
heap. In retaliation, a well placed arrow
finally puts Crank out his, and Bob's, and
our misery.
With
Crank dead, the dogs beaten off, and the
Beast Who Gives Death with its Touch lying
prostrate before them, the surviving
caveman cautiously gather around and
realize it is dead, too. Looking closer,
Bob seizes its head and removes it,
revealing it was some form of helmet; and
underneath it they see the wizened face of
something very human. Totally confused,
further digging finds a book filled with
pictures of modern man circa 1958. That's
right. All the time, it was ... They
finally really did it. Those maniacs blew
it up! Ah, damn them! God damn them all to
hell!
Confused?
Don't worry about it, as the film gives us
the first posthumously narrated epilogue
to clear things up.
Apparently, the Beast was really an
astronaut who was off planet when the
bombs fell. And though technically dead, he goes on to
explain that after the Atomic Armageddon,
the world was thrown back into the stone
age, where several pockets of humanity managed to survive. Over the ensuing
years this astronaut watched from afar, as
the lingering radiation of his survival
suit that kept him alive all this time
also killed anyone who got too close, as
mankind, not wanting to make the same
mistake twice, let several Luddite notions
take root, keeping things nice and
primitive. But now, with progressive folks like Bob
and Blondie leading the way, civilization
will take its first steps in properly
starting over again. However, the film
leaves us with these sobering thoughts:
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"This
happened a long time ago. And as you
know, men did meet other men; and fire
smelted metal ... made explosives. The
wheel turned machines and made gun
barrels. The towers were built and
flattened. How many times. Will it
happen again? And if it does, will any
at all survive the next time? Or will
this finally be..."
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The
End
At
first glance, Teenage Caveman is
perhaps
the strangest adaptation of Peter and the
Wolf ever
conceived. However, if you've read Stephen
Vincent Benét's short story, By the
Waters of Babylon, you would know
that Corman and Campbell raided and
plundered that pantry and left nothing
behind, then wrapped it up in loincloths
and furs and stock-footage lizards and
hoped nobody would notice. As far as I
know, no one did but Corman would do the
same thing again with The Brain Eaters,
which was a blatant rip-off of Robert
Heinlein's The Puppet Masters;
only this time he got caught, got sued,
and eventually settled out of court -- and
one should note that despite his victory,
one of the stipulations of the settlement
was to keep Heinlein's name OUT of the
credits.
One
would like to give Teenage
Caveman
some credit for beating the
post-apocalyptic revelation of Planet
of the Apes to the punch by almost a
decade, but this, too, was stolen
wholesale from Benét.
But, maybe he stole it from someone else,
too? Anyways,
the
resulting film barely breaks over an hour,
and with its heavy allegorical themes it
might have been better suited as an
episode of The Outer Limits, where
I think it would fit right in somewhere
between The Zanti Misfits and The
Controlled Experiment. Don't
get me wrong, I like the movie quite a bit
and have always admired Corman's chutzpah
of wheedling and weaving his progressive
and anti-establishment views into his
films; sometimes subtly, other times not
so much; and with Teenage Caveman
he's about as subtle as a punch to the
face when expressing his thoughts, through
his protagonist, on the horrors of teen
angst, the generation gap and sticking it
to the man and his archaic dogma.
To
pull this off, Corman found another
diamond in the rough in the form of Robert
Vaughn, who was around 26 at the time of
filming. Born into a showbiz family -- his
father was a radio actor, and his mother a
stage actress -- Vaughn found his acting
legs with several television roles that
led to this, his first feature. And this
time spent in the trenches soon paid off
as the very next year found him nominated
for an Oscar for The Young Philadelphians,
and the year after that found him riding
to glory with The Magnificent Seven.
As for his co-stars, this appears to be
the only film for Darah Marshall, which is
too bad, but several sources say she went
on to a fairly successful stage career.
And I'll also give a big shout out to
Frank DeKova, still a few years from
playing Wild Eagle on F-Troop, for
his snake-in-the-grass take on the
villian. And speaking frankly, when you
take into account the overall tenor of the
leaden and and heavy-handed dialogue they
were required to regurgitate, dressed like
that, and in that setting, all of the
actors and extras involved deserve some
major props for keeping a straight face,
which brings us to the real star of the
show, Beach Dickerson, who was called on
to play several different characters who
kept getting killed off, including that
unfortunate looking bear.
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"I must be the only person in the
world who ever played three death scenes
and attended his own funeral in the same
movie. I had to be the guy who drowned
in the Sucking Sands ... Then we go to
Bronson and we're filming the funeral
and Roger says, 'What are you doing
here?' and I say, 'Roger, this is my
funeral.' ... He says, 'No one will
recognize you,' so I played the tom-tom
at my own funeral. Then he asks me to be
the Man from the Burning Plains, who
rides in, drops off the horse, and dies.
'What about a stuntman?' I ask. 'Put
Beach in the strangers outfit,' he
yells, and they drape me up looking like
General Grant with a bearskin rug and a
big black wig ... Then we go to the big
bear hunt scene. 'Who do you have for
bear?' I ask Roger. 'You," he says
and they bring me this huge bearskin
suit. 'How in the hell am I going to
play a bear?" I ask him. 'How do I
know?' he says. 'Don't make trouble.
Just do it.' The true Roger Corman
speaks."
--
Beach
Dickerson
"I
asked Beach to double as a bear that
stalks the tribe. I had him come down a
steep path, stop, look over the valley
below, then continue down. That's all I
told him. How much direction or rehearsal
can you give a bear? So Beach came
padding down to his spot, stopped,
lifted his paw to his forehead, and
shielded his eyes with it as he scanned
the valley. I yelled 'Cut! Beach, a bear
doesn't pick up his front paw and hold
it over his eyes against the sun!"
--
Roger
Corman
"So after a couple of these
takes where I come down the hill with my
head hanging between my legs, it's 150
degrees inside this @#%*ing bear suit, and I'm dying. I get down the hill, he
yells, 'BEAR. STAND UP!' I stand up.
'BEAR, GROWL!' So I growl. He goes,
"MEAN, BEAR, MEAN!" I growl
louder, scratch the air violently with
my deadly paws. 'MEANER, BEAR, I WANT
YOU MEANER!' he yells. I'm dying inside
this suit, growling and flailing, and
then he yells to the rest of the extras,
'Okay, tribesman, KILL THAT @#%*ING
BEAR!' and thirty guys jump on me, take
me down, and beat the shit out of
me."
--
Beach
Dickerson
Roger Corman: How
I Made a 100 Movies |
in
Hollywood and Never Lost a Dime |
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In
his book, Fast and Furious: The
Story of American International Pictures,
author Mark Thomas McGee also devotes
several paragraphs to the filming of this
epic scene. He also reveals that on the
first take of Dickerson falling off the
horse his bearskin suit flipped open,
revealing his tightie-whities underneath,
necessitating another take, much to his
director's annoyance. And if you look real
close, one of the villagers throwing
spears at the rider is also played by
Dickerson, meaning there's a pretty good
chance that he offed himself, too. While
noodling that paradoxical can of worms,
one can only watch and boggle as the extra
keeps popping up over and over again no
matter how many times he gets knocked off,
which is what ultimately inspired me to
create The Beach Dickerson Drinking Game, and
if you click right here, you can learn how
to get yourself totally snockered with
this ersatz version of Where's Waldo.
Hoping
to cash in on Herman Cohen's wildly successful
I Was a Teenage Werewolf, it was
the brass at American International who
changed the title from Prehistoric
World to Teenage Caveman -- it
was even packaged with Cohen's third Teenage
monster-fueled sequel, How to Make a Monster. Regardless
of whichever title you see it under,
Corman's prehistoric/post-apocalyptic tale
is by no means a bad film, a bit pretensions
maybe -- hell, definitely, but I
still dig it, and it ranks as one of my
absolute favorite episodes of Mystery
Science Theater 3000. But in the end,
just like with a lot of Corman's other earlier
works, from what I've read what winds up
on screen doesn't prove nearly half as
entertaining as the story behind the
actual making of it.
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