Tweety's High-Flying Adventure
(2000)
Directors: James T. Walker, Karl
Toerge, Charles Visser
I have always loved the members of the Looney Tunes gang
and their antics. Bugs Bunny can kick Mickey Mouse's ass any day in not
just the humor department, but also in acting. I think it's safe to say
that I'm not the only one who has these feelings about those beloved
characters.
The reason I think they have been so popular for all these decades is
that
deep down we emphasize with their actions and their feelings. We've all
had times when we've tried so many times unsuccessfully to get
something
we want badly, so we know what Wile E. Coyote is feeling in his
relentless
pursuit of the Road Runner. And though most of us follow an honest and
moral path, we all have a little part deep within us that is greedy and
selfish, so we smile when we see Daffy Duck going after fame or fortune
without any thought to anyone else's feelings.
Most of the gang that gave us these classic cartoons is
gone. So when I saw Tweety's High-Flying Adventure in
the
video store, I was a little hesitant at first. This movie was created
by
a new generation of animators - could they possibly recapture the magic
of the golden years? Still, it seemed that I should give it a chance -
after all, Warner Brothers over the past few years has made great
animated
products like Animaniacs, Batman, and The Iron
Giant.
Plus, the great thing about renting even brand new family movies from
your
video store is that many times you can rent them cheaply (in my case,
99
cents.) It's fortunate that I didn't have to fork over too much,
because
this resurrection of the gang is overall quite a disappointment, though
at least it's not a complete waste.
In London, Granny (trivia: her last name is "Webster")
takes Tweety and Sylvester with her to The Looney Club for a nice game
of whist. Of course, poor old Sly is still trying unsuccessfully to get
that blasted yellow canary, and the Tweetster is still managing to
outfox
him. At the club, Colonel Rimfire declares to the other club members
that
he has decided to quit his pursuit of Cool Cat (yeah, I never saw those
particular Warner Brothers cartoons as well), declaring that no
intelligence
can be more cunning than that of a feline. Granny, having earlier seen
that the local children's park is to be closed in 80 days due to an
unpaid
municipal debt (?), decides to save the park by making a wager with the
Colonel. She bets her savings that Tweety is smarter than any feline,
and
will circle the globe in 80 days, collecting the pawprints of 80 cats
in
the process. The Colonel agrees, and Tweety sets off on a race against
time, prompting Sylvester to spit, "Those foreign pussycats gonna nab
my
lunch?" and start a personal global pursuit for canary cuisine.
Tweety is the starring player in this feature-length
cartoon,
and that is a serious flaw. Why? Okay, think back to all of those
Tweety
cartoons you've seen. In them, who did the work? Who gave us the
laughs?
That's right - almost all of the time, it was Sylvester. Tweety
was the McGuffin, the reason why Sylvester was doing all of the work.
Sure,
occasionally Tweety would do something that would result in Sylvester
getting
inflicted with pain, but most of the time it was Sylvester's ineptness
or another outside force (like Hector the bulldog) that would result in
that delivery of comic pain. Mostly Tweety just stayed in his nest or
his
cage, watching Sylvester trying to get at him. In Tweety's
High-Flying
Adventure, Sylvester, despite being placed in a secondary role,
still manages to show that despite several decades in the business, he
can still get abused in ways that will make us laugh. He's still a good
actor, though his "voice coach" of Joe Alaskey gets him spraying too
much,
unlike what his formcr coach Mel Blanc managed to accomplish. *
Tweety, however, has never been leading man material.
He's too bland, too one-note to be a leading character, let alone one
for
a feature-length cartoon, which is the biggest problem with this movie.
It's frequently quite exasperating to see him at length, and I believe
the writers realized this, which explains another big problem the
production
has. The writers, in not just a bid to liven Tweety up but to possibly
"contemporize" him, have him doing and saying things that are way out
of
character. We see Tweety giving out smart-alec grins (yes, he all of a
sudden has teeth), laughing uproariously and mockingly at Sylvester and
the other feline pursuers, and doing things like whipping a crowbar
from
behind him to furiously pry away Sylvester's claws as he hangs over the
edge of a ship. Not only does Tweety come off as somewhat sadistic,
he's
at times quite unlikable.
Also, when Tweety does something like calling someone,
"Bub", it's quite jarring to hear. The sight of him, Sylvester and the
other Warner Brothers characters (who make cameos) doing contemporary
things
most of the time just doesn't feel right. I could accept Foghorn
Leghorn
and some of the other bird characters working a large computer at
Floyd's
Of London, but to see Bugs Bunny wearing cool winter clothes and
hot-dogging
down a mountain on a snowboard... the Tasmanian Devil on a mountain
bike...
Sylvester drinking cappuccino (while grumbling, "A pussycat can't live
on decaf cappuccino trail mix cafe au lait!"), Tweety on a
skateboard...
well, it was weird to see. There are a couple of times when this
contemporary
attitude goes a little to far for a family cartoon, unless your kids
have
already guessed that Pepe Le Pew is bisexual, or could find Tweety
sodomizing
a cat with a stick hilarious.
Though it's fun to see (most of) our favorite characters
making those cameos, there is sometimes a problem when two or more
characters
are placed together in a scene. Some characters just don't belong
together.
The Tazmanian Devil, a stupid creature with pure animal instincts,
works
best with a particularly intelligent foe (Bugs Bunny) who can
manipulate
him easily. Here we get Taz teamed up with Sylvester for a short
sequence,
and it just doesn't work. Sylvester finds himself helpless with this
character,
and can't do anything but hold onto the ride. The same feelings of
awkwardness
and pointlessness also comes when Sylvester and Yosemite Sam are placed
together in another sequence.
A few positive things can be said about this movie; in
fact, there is probably enough here to entertain younger children,
who'll
be less discriminating, since the movie is fairly brisk in its pace,
and
the many different settings and situations won't have them bored. Older
viewers will eventually get bored, though there is occasionally a gag
that
will make them laugh. They will welcome the three musical numbers,
which
is surprising, because usually in these kind of movies, the song
numbers
are usually the worst attribute. However, the songs, "Around The World
In Eighty Puddy Tats" and "Tweety Don't Stand A Chance" have been given
some cute lyrics, and are very catchy. Tweety's solo number, "The Best
Thing You Can Win Is A Friend" is surprisingly touching, as well as
being
pleasant to the ear.
Actually, children may not appreciate one of the movie's
other merits: the art design. The cel animation is serviceable, even
excellent
at times, though the outlines of the characters occasionally look hazy,
an unfortunate result of using computers to color the characters. But
what
is really outstanding about the art are the backgrounds, drawn in an
amazing
number of styles. In London, watercolors are used. The Paris backdrop
is
influenced by UPA, while the Alps are out of an early 1950s W.B.
cartoon.
The African jungle uses bizarre and surreal color schemes and patterns,
while the Las Vegas cityscape seems to have been drawn with pastels.
While
it doesn't always mix with the art style of the drawn characters, each
background style is bright and worth a freeze-frame just so you can
study
it more deeply.
It's also worth your time to freeze-frame some parts,
because the artists occasionally threw in some amusing background jokes
that you may miss otherwise (study the sandwich board man carefully.) I
can see why it took three directors to put all of this art and detail
on
the screen, but it did result in a few more problems creeping in. With
three directors working at once, there seems to have been some
communication
problems. I don't know if that's what happened, but it would explain
why,
for instance, Tweety starts the race without a homing beacon but
suddenly
has one as soon as he leaves London, a bomb with a fuse that Sylvester
eats unknowingly ticking in his belly, and Foghorn Leghorn proclaiming
that Tweety is in Italy while a computer map clearly shows he's in
Greece.
One animation goof involving a skillet may have been caught at the last
minute, because a line of explanation in the scene seems to have been
hastily
dubbed in.
Since I love the Warner Brothers characters, I still had
some affection for Tweety's High-Flying Adventure, even
though
it was badly conceived and haphazardly executed. It was good to see the
characters at work again, even if the material didn't deserve their
talent.
Plus, I saw that it could have been much worse - the Disney gang could
have been doing all of this stuff.
(Note: Tweety's High-Flying Adventure introduces
a new character, Awooga, who plays Tweety's girlfriend. She shows some
promise, with an attitude that could have been used by the writers and
directors of the Looney Tunes cartoons made during the golden years. My
advice for her: For your next project, wait until you're given a better
script.)
* Alaskey and the other voice
coaches try, but generally don't quite manage to get their clients to
sound
the same way they did several decades ago. One exception is June Foray,
who returned to coach Granny
Check for availability on Amazon (VHS)
Check for availability on Amazon (DVD)
Check for availability of soundtrack on Amazon (CD)
See
also: Barefoot Gen, The
Last
Unicorn, Willy McBean And His Magic Machine
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