The Flight Of Dragons
(1982)
Directors: Arthur Rankin Jr.,
Jules Bass
All of us can remember seeing TV shows and movies in our
youths that we absolutely loved at the time. Then as the years went by,
our memories of these TV shows and movies remained rosy in our minds,
sometimes
becoming more fondly remembered with each passing year. And all of us,
at one time or another, have managed to revisit some of these same TV
shows
and movies many years after first seeing them. I think you know where
I'm
going with this; when we see those TV shows and movies with now
grown-up
eyes, we frequently find we are saying to ourselves, "I liked this?!?"
or "What happened? This is terrible!"
Several fond movie memories I've personally had since
my youth have been ruined by revisits in my adult years. As a result,
it's made me somewhat reluctant to revisit a lot of movies I still have
fond memories of. Until recently, one of these movies was The
Flight
Of Dragons. I remembered that when I saw it on TV many years
ago,
I loved it. At the time, I thought it was pure magic, an
imaginative,
original, interesting, and smart animated feature. For years
afterwards,
with it being unavailable, I kept thinking fondly of it. But when I finally
found it available on video, I was reluctant to watch it, for the
reasons
I stated earlier. Finally, I decided to take a chance, seeing that it
was
a Rankin/Bass production, the same team that had done The Last Unicorn,
one of my favorite animated features. My opinion of the movie after
rewatching
it after all of these years? While it is not the flawless jewel that I
remembered it to be, it's still a gem of a significantly high carat,
one
valuable enough to qualify for the label "hidden treasure". At the very
least, it was enough to erase the bad taste generated by last week's Pinocchio
In Outer Space.
This fantasy tales takes place long, long ago, back when
wizards, dragons, and unicorns walked the same earth as ordinary man
did,
a time when science and magic coexisted together. But at the point
where
the movie starts, things are no longer in harmony. Carolinus (voiced by
Harry Morgan), one of the four most powerful wizards on earth, is the
first
to sense something is wrong. Not only does he find that the power
of his
magic is fading, he sees with his own eyes how the magic of things
around
him seems to be weakening. He calls an emergency meeting with his three
wizard brothers, and together they agree that there is only one
possible
explanation for the declining power of magic: Given the choice between
magic or the knowledge of science and logic, mankind is slowly shifting
towards science and logic, because the choice is so.... logical. This
isn't
just a danger for everything that is magic - Carolinus knows that it
isn't
just that magic needs mankind in order to exist, but man needs magic to
inspire him, to keep him from staying primitive and without love of
life.
But he has a plan to save both magic and mankind from
extinction. If all four wizards combine their remaining magical powers
together, they will be able to create a magic realm shielded and
separate
from the world they currently live in, yet will still be able to send
man
the magical influence he needs to prosper. Two of Carolinus' brothers
agree
to the plan, but the evil brother Ommadon (voiced by James Earl Jones)
absolutely refuses to be exiled into this "retirement
home", and declares
he will wage war on man with evil ideas and feelings, and let man
destroy
himself. Forbidden by the laws of antiquity to interfere with a fellow
wizard, even one as evil as Ommadon, Carolinus calls on the fates to
bring
forth a hero who'll go on a quest to stop Ommadon. To Carolinus'
surprise,
the fates not only choose a man from the 20th century - Peter (voiced
by
John Ritter), an imaginative though unadventurous fellow - but one who
is a man of science. Peter, though thrilled to be in a place that fills
him with such wonder, is also puzzled by why he was chosen, and how he
could possibly defeat such a powerful wizard. And the quest hasn't even
begun to start!
It's probably clear to most readers that this is not
your
typical kiddie cartoon, where it would ordinarily be just aimed at the
young. The Flight Of Dragons manages to be more
intelligent
and ambitious, yet it still remains on a level that children can access
and understand it. It finds things that would not just interest kids,
but
adults as well. Have you ever wondered why all dragons in fantasy
stories
seem to sleep on gold? This movie gives us an explanation that even
kids
would find logical and understandable. Or how about the question as to
how dragons, with their sheer size and weight, are able to fly, let
alone
exhale fire? Even as a child, I found that the answer was not too
complex
for me to understand, and as an adult, it still convinced and satisfied
me.
The movie doesn't just find topics that will interest
both kids and adults, but it also presents everything at a level that's
not too condescending for adults, nor out of reach for kids. It assumes
the audience is of reasonable intelligence, so we don't get anything
like
wise-cracking animal sidekicks in an attempt to entertain us. (There is
comic relief in this movie, but it's of a more subtle nature, and only
sporadic.) The movie takes its time to get going, and it assumes that
we'll
find every scene of interest, even if it isn't action-packed or filled
with laffs. Before Peter starts on his quest, he pauses for a drink
with
Carolinus, learns about the book that he'll write in the future, and
sits
by the pond with Carolinus for a romantic talk.
There is always something of interest about these little
moments, even though they may not have anything to do with the crisis
at
hand. I will admit that in the second half of the movie, even though
each
moment remains entertaining, I was kind of wishing that they'd get back
onto the quest itself. The biggest problem I had with the movie was that
there was not enough "questing"; I would have liked to have seen more
of
the heroes struggling with the main crisis at hand. No, I was never
bored
or annoyed, but I sure would have liked to have seen more sword and
sorcery.
Another problem I had with the second half of the movie is that it
introduces
to us a number of new characters that join up on the quest. I didn't
have
a problem with that itself, but I did have a problem that each
character
seemed to come in as a kind of deux ex machina for whatever
crisis
the party was currently encountering. Also, while the newly introduced
characters have a lot of promise, there's not much done with them after
they are introduced. I think it would have been better had the movie
stayed
with just a few characters in the party. Still, the movie manages to
generate
much fondness for all the characters, whether they were fleshed out or
not, so I didn't find this a great concern.
The level of animation is serviceable. By today's
standards
it may not be as slick and as detailed, but for the period - and
considering
that this movie was made for television during that period - it's
pretty
good. Mixing American and Japanese animation styles, there is
occasionally
a resulting character design where the styles didn't gel (Peter looks
pretty
bland, and the acid worm looks remarkably goofy). But on the whole, the
character design,
backgrounds, and colors are pleasing enough to the eye.
Anyway, I have always considered the script of an animated feature more
important that the animation itself. It gives us a real magical world
here,
a world of magical characters and situations. It's a world where we
know
we won't go for very long without seeing another wonder, something that
captures our interest, or makes us think. There may not be a strong
constant
thread in The Flight Of Dragons, but all its moments of
warmth,
imagination, and interest combine to make magic.
Check for availability on Amazon (VHS)
Check for availability on Amazon (DVD)
Check Amazon for source book "The Flight Of Dragons" by Peter Dickinson
Check for 2nd source "The Dragon & The George" by Gordon Dickson
Check Amazon for book "The Enchanted World Of Rankin/Bass"
See also: Barefoot Gen, Hearts And Armour, The
Last Unicorn
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