Raw Courage
(a.k.a. Courage)
(1984)
Director: Robert L.
Rosen
Cast: Ronny Cox, Lois Chiles, Art Hindle
It's often said that it's not the subject matter of a
movie that decides if it succeeds or not, but just how the subject
matter
of the movie is executed. Raw Courage is a good example
of
proof for that statement, that is, if you compare it to an earlier made
movie, Survival Run. When I
reviewed that movie, I mentioned
how bad it was, since it contained idiotic characters and a remarkable
lack of any real action, among other things. I'm not saying that Raw
Courage is free of problems; heaven knows, it does have some
big
annoyances in it. Yet I found the movie, problems and all, much more
satisfying,
enough that I can safely say that I enjoyed it. Even though some of the
problems are major, I think I ended up liking this movie a heck of a
lot
more than Survival Run because it has a lot more
respect
for its audience. It may be annoying at times, but at least it isn't
relentlessly
stupid, and it's way more convincing in what it depicts.
Once again we're in the desert, and once again that
reliable
Richard Connell short story The Most Dangerous Game is
resurrected.
The movie starts off in the early hours of the day a nervous Pete (Cox)
is preparing to set off on a great challenge - a 72 mile weekend jog
through
the New Mexico wilderness, accompanied by his buddies Roger (Hindle)
and
Craig (Tim Maier). Despite his worry, he and the others manage to start
their expedition, and for about the first half of the journey, things
go
fine. Then suddenly out of nowhere (in a great sequence), the three of
them are suddenly captured by the "Citizen's Brigade" - a private
militia
made out of ordinary citizens who are preparing for the "collapse",
lead
by a Colonel Crouse (M. Emmet Walsh.) After being told that their
capture
was a joke, the Colonel lets them go. But not long afterwards,
unforeseen consequences of their meeting the militia soon result in the
three men
being pursued again by the militia. This time, the hunt isn't a joke,
but
it's now a case of run or be killed - and being stuck in the
wilderness,
the men can only rely on themselves.
Ronny Cox not only produced this action/adventure movie,
but he also wrote it (along with his wife), and there are the definite
signs of not just a first-time screenwriter here, but also the pitfalls
that can happen when someone writes a screenplay that he's going to
star
in. First, a look at the former; we have a story that's not only not
terribly
original, but has no real surprises. Even though you can't guess the
finer
details, you always have a pretty good idea just what direction the
movie
is going towards at any moment. We not only know this formula well, but
how it works. Another sign of a first-time screenplay here is when it
comes
to character development. The villains are grossly underwritten;
Walsh's
character not only doesn't have that much screen time, but the essence
of his character all seems to depend on one long monologue shortly
after
he's introduced. A movie like this really needs enough evil presence,
so
the flight of the protagonists can not only seem more justified, but
intense
and desperate as well. Not only is there not enough evil coming from
Walsh,
but also from the other people in the brigade; they are all completely
indistinguishable from each other, and their popping up every few
minutes
makes them come across like characters in a video game. Well, there is
one female character in the militia who does realize that what her
squad
is doing is wrong, but her character doesn't alter the plot one bit.
Maybe
that's why the screenplay eventually writes her out - but why was she
there
in the first place?
Somewhat better written are the three protagonists. We
get to learn a little about them, such as seeing their home lives just
before they go off on their race, and we see them joking and talking to
each other during the first leg of the run. They are constructed well
enough
so that viewers will find them a likable bunch of fellows, and we hope
they'll be able to escape the terror they've found themselves in.
Still,
their construction is not without flaws. One attempt at fleshing out
their
character comes in the form of flashbacks, with the characters
remembering
happy times with their loved ones. These flashbacks
largely occur during
the second half of the movie, and they interrupt the flow of the movie
when they happen, as well as the fact that these flashbacks don't
really
tell us anything new about the protagonists. The last problem I had
with
the characters comes with Cox's character. Now, I guess since he wrote
and produced the movie, some slack can be cut for him when it comes to
constructing his character. Still, I did find it a little annoying that
it always seems that Cox's character has all the ideas, isn't the one
that
goes temporarily crazy, and has most of the dialogue. His character
also
talks to himself a lot, and what he has to say ("C'mon, Pete, hold
on!",
"I hate how I feel about myself!", etc.) frequently sounds unnatural
and
somewhat laughable. In fairness, not everything Cox writes for himself
or the other characters rings false. There's occasionally a nice
moment,
such as when his character, several hours after the crisis began,
suddenly
realizes the full impact of the situation when he's finally able to
rest
and actually think it over.
Cox's character and the other two protagonists generally
have a nice "everyman" feel to them, so that they come across like
people
we personally know. Little that they say is far away from what we or
our
friends would say under the circumstances. Also, it's what they do, as
well as say, that also contributes to this feeling. The protagonists
are
forced to make a number of plans to evade and defend themselves from
the
militia. Some of these plans are clever, though they are
never outlandish.
You won't see the men making complex homemade traps a la MacGyver;
instead, they are more prone to use immediately whatever they get in
their
hands, if they get so lucky. Mostly, they rely on quick thinking. Not
only
do all of their actions look believable, they become suspenseful as a
result
of it looking so convincing. Though the action sequences never get high
tech and complicated, seeing these thirsty, exhausted, and scared men
struggling
against their pursuers sure makes for some tense sequences. (The
climax, despite
its predictability, is a real nail-biter.) Making characters that the
audience will care about
sure goes a long way in a low budget movie.
The direction of the movie is wisely focused at giving
us an idea of what the protagonists are going through at any moment. At
the beginning, we feel their care-free attitude, but by the end we are
wincing as we see their battered bodies hobbling through the sands. The
desert locations and some effective photography (including a couple of
effective helicopter shots) really makes us feel their isolation and
helplessness.
The low budget doesn't make the direction come across as slick, but I
think
that's an asset; when a movie rolls around in the dirt, you expect a
gritty
feel to it. There is occasionally some oddness to the direction, such
as
a few point-of-view shots, as well as a puzzling opening sequence that
dreamily shows us things like a close-up of some toes being covered
with
Vaseline. But the biggest problem the movie has that threatens to
destroy
the mood doesn't come from the direction, but the musical score. The
electronic
Johnny Harris score is simply terrible; it sounds like it was composed
on an electronic keyboard purchased at K-Mart. Not only does it make
the
ears bleed, but it destroys a lot of the movie's mood, and makes the
production
come across cheaper than it really is. See the movie by all means, but
be sure to keep a pair of earplugs in arm's reach.
Check for availability on Amazon (VHS)
See also: Overkill, The Peace Killers, Survival
Run
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