23 Hours
(2000)
Director: Eric Thornett
Cast: David Stewart, Jason Wauer, Duane Rouch
Since starting The Unknown Movies, I've had a
few opportunities to review truly independent movies - that is, movies
that are not only not made by the major Hollywood studios, but not even
made by regular direct-to-video studios like Curb Entertainment or
Citadel Films, or even those made by poverty row B movie churners like
Phoenician Entertainment. I'm talking about movies made by true
independents, ordinary people who more or less picked up a camera one
day, gathered some friends, and with no kind of studio interference
shot and edited together a movie of their very own. Whenever I have
received one of these movies in the mail, my curiosity always goes up -
I know that I'm going to watch something that, to a large degree, is
going to be much different from the stuff I usually watch. And I always
think the viewing experience is worthwhile.
What about, you might be asking, homemade movies like
The Third Society? Didn't
I say at the time that movie virtually failed at everything it tried
to do? Well yes, you are right. In fact, I still feel that way about
it. But I still found it worthwhile to watch because of two reasons.
One was the obvious - it failed so badly that it became interesting
because of that. It was like a big lesson as how to not
make a movie. In fact, I learned a lot about the
process of making a movie from watching it. The second reason why I
felt the time spent watching it was that this movie had that quality
that even a lot of better movies lack. That quality is a love of
filmmaking. As bad as The Third Society was, you get
the sense that the people who made it put their heart into it, that
they were enjoying themselves even if they did a poor job. I've found
in a lot of these backyard movies there is a lack of pretentiousness,
and a lack of pretending to be something else. You are, in effect,
seeing raw filmmaking, and you sense the sweat and effort that went
into making it. This good nature can keep you watching and interested
even if the film itself is substandard. That is, however, if the movie
is not one of those pretentious arty or "isn't that how life is!"
movies made by those people who carp about how all Hollywood movies are
crap in interviews - that's a whole different ball of wax. Nothing can
save those particular kind of movies, and the amateur style of
filmmaking in those cases just makes their work even more unbearable to
sit through. No, this is not some personal prejudice - that's just how
life is.
So when Eric Thornett of Piranha Pictures recently
inquired if I would like to take a look at his movie 23 Hours,
I was definitely game. Especially when learning he was an acquaintance
of Alvin Ecarma, the promising director of the homemade action movie Lethal Force, which I thought was
pretty enjoyable. With friends like that, it didn't seem to me that
whatever Thronett send me would be boring to sit through, and I was
proved correct. 23 Hours is another movie that I found
interesting to watch, and I had no regrets that I did so. It's a movie
that determingly takes the poverty row budget by the horns and
struggles hard to overcome it. It has a sense of creativity, with some
good ideas and in the execution of them. It definitely keeps you
watching. But if you put aside the facts that Thronett was working with
no money and no big studio support, is it by itself a good movie?
Well... that's another thing entirely. Though it certainly has that
positive stuff I wrote about above and a few other things of note, it
still has far more problems with it that prevent it from being little
more than a poverty-row curiosity. That may be enough for some people,
though not knowing your tastes, dear reader, I don't know if it will be
enough for you. Read on, and decide for yourself.
The opening title crawl sets the scene for us: In some
anonymous metropolitan city in the Eastern United States, the Sardonyx
corporation, a technological firm that is responsible for creating many
new kinds of exotic technology for public and private use, has based
its headquarters. Ironically, Nick Miles (Stewart) - one of the
employees of this firm who is to be the protagonist of the story - is
himself not that flashy and exciting. A single man with apparently no
family or significant other, he is not only bored with his life but is
boring in his personality - it can be considered a great triumph when
we find out in the beginning that he's managed to change one thing
about his boring self, even if it is just changing the tie he wears to
work each day. To his credit, we also see in the beginning he is trying
to change something else about his life, something that's a bigger
step. He is determined to quit smoking, and has already managed to
limit himself to one cigarette every three hours thanks not only to his
building willpower, but working with a hypnotherapist so that his
unconsciousness will also encourage him to quit.
Big corporation working with technology... and a
hypnotherapist... If you somehow guessed that soon
some strange things start happening to Nick, you are right. One night
he wakes up and is unable to get to sleep, so he decides to have a
cigarette right when the minute hand hits 12 and the time is 3 AM. But
when it gets to that time, Nick is shocked to discover that the time
has suddenly become 4 AM. Not only that, looking at the opened lock on
his door and his one pair of shoes, there's evidence suggesting that he
somehow went out during this missing hour. The next few nights the same
thing more or less happens, and Nick manages to confirm that he is
indeed somehow going out and not being able to remember what happens
during this hour. Not only that, he starts to get images of a woman
he's never seen in his life. Shortly afterwards he goes to an all-night
diner to see if this missing hour will happen in front of witnesses. It
does - but this time he wakes up in a strange room, with a fired
gun in his hand... and a dead body in the next room. Nick runs out of
there... and very quickly finds himself running for his life.
This plot isn't exactly original - while these and
subsequent events of 23 Hours don't copy a specific
movie scene by scene, there are definitely elements most people will
recognize from other movies, some of which include D.O.A., 3
Days Of The Condor, and even a hint of Invasion Of The
Body Snatchers. But to his credit, Thornett (who also wrote the
screenplay) does present all of these familiar elements in a new light
so that they seem more fresh than they actually are. The other movies
that these familiar elements come from are more flashy, more high
strung, where the tension usually comes from the fact that there is a
specific kind of relentless danger out there. This time around,
however, the atmosphere is quite different. There is a feeling of
bleakness, a feeling of despair in the air right from the beginning.
It's an unexpected atmosphere to encounter, and the viewer is at the
beginning disoriented from being hit with this unexpectedness. Even
after steadying yourself, it's still clear something is not quite
normal, and you feel slightly uneasy even though you don't know why.
There is danger here, but you don't know for a long time the different
manifestations it has, and until then it seems it can pop out of
anywhere - a danger than can be more creepy than a horror that's more
specific.
Another touch that Thornett brings for a refreshing
change is the depiction of the protagonist. The other movies that
inspired 23 Hours typically have a protagonist who is
somewhat charismatic and confident, one who is more
gung-ho than the average Joe and is willing to take a particular
challenge head-on during his ongoing struggle. The character of Nick
Miles is nothing like this. Though we didn't need to see yet again the
gag of a man having a closet full of identical-looking suits (and I
doubt such an introverted man would bring attention to himself by
wearing a fancy man's hat all of the time), the depiction of him
otherwise hits a believable note. He is truly isolated, a bland man who
seems to have already accepted a terrible fate even before he found
himself in this present mess. When confronted with danger, he will
prefer to run than fight, should there be a method of escape available.
Yet despite all of this behaviour, he still remains very sympathetic in
our eyes. Some of this is due to Stewart's performance, whose facial
expressions accurately capture someone who is desperately trying to
hide his sadness in any situation under a neutral or business-like
expression, but not quite succeeding. Though since the movie was
apparently shot in silence and completely dubbed in the editing room,
Stewart can only do so much. Thornett then takes over to do the rest of
bringing this character to (pathetic) life yet be sympathetic, and he
succeeds by using techniques like muting Nick Miles' body language. The
results are admirable, especially under the circumstances.
Throughout the movie Thornett adds some neat little
touches every so often. Some of these include the effective way Nick is
presented his first clue that an hour has slipped away from him, and an
exciting, extremely well-directed and edited chase sequence where Nick
vainly tries to run away from an enemy downtown while that same enemy
gets closer and closer to him by leaping and bounding through shortcuts
taken over rooftops. There are also some camerawork stunts involving
swoops and zooms in/out that are very effective as well. Let me
emphasize the word "some", because the movie is simply packed with
camera swoops, zooms in/out, odd camera angles, and so much shaky
hand-held camera shots that even before a third of the movie had gone
by that I seriously thought of sending Thornett a check so that he
could buy a tripod. There is so much camera trickery and rapid edits
that even director Scott Spiegel of From Dusk Till Dawn 2
notoriety would soon be curled on the floor whimpering for mercy. As
for me, all of this was so much for me that although I try to watch a
movie I want to review all at once, this movie exhausted me so much
that I had to switch it off about half way through and watch the
remainder the next day.
This MTV-inspired presentation style is also annoying in
that is seems to be a vain effort to hide the fact that from the point
where Nick first finds himself on the run, there is hardly any advance
in the story itself - the biggest problem I had with the movie, and
what ultimately makes it a disappointment. Until about the last ten
minutes of the movie, practically all that Nick does is repeatedly
encounter various karate-skilled hunters after him, and then Nick
either (1) gets involved in a five minute hand-to-hand fight with the
particular hunter(s) in the scene, usually with the shaky camera held
far to close to the action, or (2) gets involved in a five minute run
for his life, with the particular hunter(s) right at his heels. Though
these sequences do have some excitement and a few good
stunts, it gets really boring quickly. An action movie can't be endless
scenes of action - you have to keep reminding the audience what the
issues are, and why we should hope the protagonist will make it out of
the crisis alive and unharmed. 23 Hours doesn't seem
to care about this until near the end, and by then we've long stopped
caring about Nick. It also doesn't help that when Nick finally tries to
track down whoever is behind all of this, there is no clear explanation
as to how he finally figures it out, and that when he writes down
something that's key, the film has been so overexposed that you can't
make out what he wrote.
The other outdoor sequences generally have enough light
(though the film stock makes these and other scenes look creepily like
footage from a '70s porn loop), which is more you can say about the
scene shot indoors. It appears that Thornett did not, for one reason or
another, use any spotlights to light rooms he used, instead relying on
the natural level of light found in each room he shot in. As you can
imagine, the result often look as if the rooms are lit by candles, and
the hallways right outside the rooms are almost pitch black. Yes, he
was working with a low budget, but other microbudgeted movies like
Completely Totally Utterly and
Lethal Force managed
to give their indoor scenes proper lighting all the same. I just wish
he planned this aspect some more, as well as some other parts where a
little more imagination could have masked a low budget; I think most
people, even with no money, could portray a ransacked apartment better
than just upturning the cushions of a couch, as well as not to forget
to upturn the perfectly straight lamp on the table beside the couch.
And even though someone else composed the score, I think even Thronett
could have easily rewritten and composed himself the parts of the score
that have a static sound that actually made me think at first there was
something wrong with the tracking on my VCR.
Still, 23 Hours was an interesting
experience, a flawed movie yet one that does show some degree of
originality and imagination. At the very least, it's proof that you can
still accomplish quite a bit even when you are limited in.. well,
everything. Thornett may be again limited in his resources if he makes
another movie, but there is one thing he can do to increase his chances
of success greatly all the same - spend less time with planning flashy
direction, and spend more time developing the story. Get a story that
can not only last for feature-length, but can go from act to act at a
proper pace. It's funny but true - flashy direction and
production slickness cannot make up for a lame story and weak
characters, yet great stories and characters can make up for so many
different kinds of weaknesses a movie might offer.
Also reviewed at: Cold Fusion
Video
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for availability on Amazon.
See also: Dance Or Die, Timebomb, White Light
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